Research Projects
3D Sketching User Interfaces
We design and develop novel multimodal user interfaces for 3D sketching. Our work aims to reduce user errors while drawing without affecting the user experience.
Our work has been published at ACM SUI, ACM VRST, ACM CHI and IEEE TVCG, like:
Spatial Perception for 3D Design in VR
We study how people use their spatial abilities and spatial thinking when designing 3D objects in VR. Our work aims to identify ways to reduce users' cognitive load when working in 3D virtual environments.
Our work has been published at ACM C&C and ACM UIST Posters, like:
Skills Transfers between Real Life and VR
We study how people use the skills learned in VR in real life and vice versa, with a focus on tasks that require high accuracy and precision. Our goal is to understand the challenges of training in different mediums.
Our work has been published at ACM SUI, ACM CHI PLAY and IEEE VR, like:
- Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions
- I consider VR Table Tennis to be my secret weapon! An Analysis of the VR Table Tennis Players' Experiences Outside the Lab
- BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency
Understanding Issues with HMDs
We evaluate how user performance is affected by the head-mounted displays used to access VR. Our focus is on the vergence-accommodation conflict and other issues of current stereo displays. Our goal is to develop design guidelines for new VR HMDs.
Our work has been published at ACM CHI, IEEE VR, ACM VRST and ISMAR, like: